Curious - the term Catch doesn't tell me exactly what is doing... What does 'Catch' mean? Thanks!
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The knobs on the Typhon are massive (like several SV-1 filters), and they are also super powerful and sensitive, just like wigglers like them. The design issue has to do with the presets: when players touch the knobs, should the parameter automatically adjust to where the knob is, or does the player have to move the knob past the preset to know where he preset is turned to before the parameter/function starts to adjust. They opted for the latter with the latest firmware and they are calling this catch. And while I find it helpful on the sliders that correspond to the screen menu, with the knobs it's less inviting and people playing for the first time will find it not as liquid and expressive with turning off this catch function. The 1.1 firmware didn't have the Catch as a default (it might not have been an option actually) so I am only sharing this because I love the thing, but it worked totally different with this Catch on the knobs.
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Thanks! I appreciate you explaining it. I guess I'll change that setting when it arrives as the first thing I do as I would want the knobs to go to reflecting their setting immediately. Not sure, but I might want the sliders to do that as well, though since they are used across several functions I may not want that.